Async instrument accros a transition timeline

Hi FMOD guys, it has been a long time!

I know the loss of continuity of an async instrument accros a transition timeline has always been a longtime problem, but I don’t understand why the normal untrigger rule isn’t just applied:

It’s a rather strange behaviour. The release only triggers if the “source” is fully snapped to the right of the transition, instead it stops the instrument as if the “cut” option were checked (which it is not), though the instrument visually still shows as if it were active!
In my case, snapping the source to the right is an ok workaround, but it triggers the release too late for my taste…

After some investigation, I’ve determined that this is a bug. Accordingly, I’ve added it to our bug tracker to be fixed in an upcoming version of FMOD Studio.