Attenuation on Character, Spatialization on the Camera -- UE5.1 - Fmod Studio 2.02.11

Hi Connor, thanks for your reply.

So I tried adding that code and then feeding the character location to the attenuation override and then I would use the camera rotation for the listener override. But it was not behaving as intended.

I found these 2 solutions to the problem:

Maybe there is a simpler way to do it, but I found this to work pretty well. If there is an easier way I would love to know.

Thanks again. Cheers

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