I have the same question that was solved several years ago here: Set up 3rd listener on 3rd person camera and attenuation on character
In terms of doing this in Unreal, is the approach the same? If I do this on tick, would that work, or would it conflict with FMODStudioModule::UpdateListeners() which seems to be bound to a tick function driven by UE’s media clock. Would I need to set up my tick function the same way in order for it to not cause issues?
I could also just modify the FMOD plugin if needed
Thanks!