You should be able to achieve attenuation without panning by setting the “Envelopment” setting on the FMOD Spatializer to “User”, and then setting the “Min Extent” to 360 degrees. This should functionally disable panning for the spatializer, while still allowing you to tweak the min/max distances with automation.
I can’t believe I missed that feature the dial was right there!
I am still hearing some amount of panning or difference in the sound as I move around the origin of the sound, even when the minimum distance of the sound is quite large.
This might have to do with our project using the atmoky plugin listener, the HRTF stuff going on might be messing with the frequency of the event, or something like that.
Thanks for pointing out the obvious with that feature!
If you don’t actually want any panning or HRTF processing from the atmoky plugin at all for this particular event, instead of using a spatializer you could create a parameter for your event of the type “Built In: Distance”, and use it to automate a fader. This will cause attenuation to be based on whatever curve you set for the distance parameter to automate using. Built-in parameters are automatically calculated based on the event instance’s 3D attributes, so the workflow on the API side would be the same as using a spatializer.