I’m working on the audio for a 3d shooter created in unity, utilizing FMOD.
We’re struggling with the spatializer plugin, since it feels like the panning resulting from it is very extreme. Meaning, when something is left of you the sound on the right ear is completely gone. We would like to retain some of the volume on the opposite ear to keep it sounding a bit more natural.
Maybe I’m misunderstanding the plugin functions of spatializer, but I didn’t find a parameter where you could “limit” the panning to certain degree. Unfortunately I didn’t find any solution on here that worked.
We tried the parameters suggested by brett from this thread here, but it didn’t have any effect for us. I found a workaround by duplicating the Audio channel, lowering the volumes, and reducing the stereo field of one channel to 0. However it doesn’t feel like this is the way you’re supposed to do it.
Am I missing a setting here?
Thanks in advance