I would like to know if there is a way to change the attenuation shape of the events into UE4. I’m trying to make an ambience and there are some cases in which I would like to add an event in box shape but it is not possible, I know UE4 sound attenuation can do that but it would be great if I could do that with the FMOD events as well.
I appreciate the help you could provide about this.
Currently there is no custom attenuation shape available. Although you could possibly use a trigger box with the standard attenuation to give a similar effect.
And what about trying to do that by code, say C++? isn’t still viable that way? Because it would be really helpful to have that feature to avoid sound leakage because of the event’s spatialize spherical default shape.
I tried using a trigger box but maybe I did it wrong because it was noticeable when the event is being triggered again, gonna try different options and let you know the results.