I would like to know if there is a way to change the attenuation shape of the events into UE4. I’m trying to make an ambience and there are some cases in which I would like to add an event in box shape but it is not possible, I know UE4 sound attenuation can do that but it would be great if I could do that with the FMOD events as well.
I appreciate the help you could provide about this.
Currently there is no custom attenuation shape available. Although you could possibly use a trigger box with the standard attenuation to give a similar effect.
And what about trying to do that by code, say C++? isn’t still viable that way? Because it would be really helpful to have that feature to avoid sound leakage because of the event’s spatialize spherical default shape.
I tried using a trigger box but maybe I did it wrong because it was noticeable when the event is being triggered again, gonna try different options and let you know the results.
Thank you so much for your reply!