Hi, I’m the sound guy on a VR-Game development and I am using the Resonance audio plug-in in this project.
I’ve stumbled upon a problem when setting up a Mixer.
As instructed, I’m placing the Resonance audio listener on each group, to be able to control them individually, rather than placing a single listener on the master bus, which won’t give me that flexibility (as far as I understand).
So, to the problem: If I’ve been listening to other sound events, the audio is playing through two groups simultaneously. And that creates some sort of distortion, which I belive is connected to the listener. However, I am not sure whether the listener is causing the issue of playing it through different groups buses at once, but it is the source of the distorted sound.
If I just mute and unmute the group mixer where the audio is not suppose to go through, it jumps to another group, and continues to do so until all other groups has been delt with (there is a connection with which events that has been played previously), then it works fine…in Fmod. Until I listen to another sound event that is, then it reappears.
When I’m trying to build a project from Unity and trying out the experience in the Oculus Quest, the problem is present with every build.
Short clip to describe the problem https://youtu.be/t1n5VUVrOGg