i have a funny problem which only occurs with the Unity Build. In the Editor it works fine.
i have a project with 4 groups, one with Background and Motor noises(Bus1), the voice of the main character(Bus3), Music(Bus2) and one for background talks of other people(Bus4).
Bus1 only plays when the Fader get louder than 0db, just one pixel lower it gets totally off.
Bus2 only player when the Bus1 get lower than -10db.
Bus4 seems to get no output. But i can hear all Sounds which were routed to this Bus, but i can put the fader of this Bus totally down, the Samples are hearable.
Unity Version: 2017.1.1f1
Fmod Studio: 1.09.06
Fmod Unity Package 1.09.06
Google VR Audio: 1.7.0