i have a funny problem which only occurs with the Unity Build. In the Editor it works fine.
i have a project with 4 groups, one with Background and Motor noises(Bus1), the voice of the main character(Bus3), Music(Bus2) and one for background talks of other people(Bus4).
Bus1 only plays when the Fader get louder than 0db, just one pixel lower it gets totally off.
Bus2 only player when the Bus1 get lower than -10db.
Bus4 seems to get no output. But i can hear all Sounds which were routed to this Bus, but i can put the fader of this Bus totally down, the Samples are hearable.
i have just one listener in the “Main Volume” Bus.
I found out, that the problem only occurs when i have the Google VR Audio Plugin in use.
Instead now i use the fmod 3d panner and everythink works fine. Too bad, that the Google VR Audio Plugin is not working right.