Has anyone tried to follow the instruction here on how to implement reverb zone in UE4? https://www.fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html#reverb-zones
I follow everything it said there, but when I have 2 audio volume overlap upon each other with priority 1 for the smallest one and priority 0 for the bigger one, it still plays the reverb snapshot of the bigger one despite I have fully emerged the character in the smaller volume. I tried to change the priority value around and it still happens.
Did I do anything wrong? What could be the problem here? I try to use the same setup but with Unreal Reverb setting and it still works fine so I assume it is not the engine’s fault.