Right, I did take a look at the “Level 2” event while I was poking around for solutions before posting here. If I’m understanding it right, it acts linearly, and each section has to be “baked in” using automation. If that’s the case, I’m hoping I can figure out something that’s more modular. I realize now that was not entirely clear in my original post, so my bad on not clarifying that all too well.
Ideally, I could do something like create a cube in Unity, and set it so that it contains a parameter change; e.g. when the player is in the cube, the parameter is at 100, but when the player leaves the cube, the parameter starts to decrease to 0 based the player’s distance from the cube. I’ve gotten the former part working using parameter triggers, but not the distance part. Our maps are not entirely linear, so I’m thinking a system like this could compliment that. Would I have to resort to separate events in this case?