My game uses Fmod and is packaged into two versions: Android and OpenHarmony. Games on the Android platform have sound, while games on OpenHarmony have no sound.
Both Android and OpenHarmony indicate that the bank has loaded successfully and cannot find fmod_gain.so.
During runtime, the blueprint printing shows that the bank has been loaded.
Is this question related to fmod_gain and fmod_distance_filter?
How can I successfully load these two plugins?
Do I need to import the libovrfmod.so file?
Where can I download these files?
UE4.27