Bank location of Switch2 platform

Hello

I recently had to add the Switch2 platform. As there was no specific Switch2 platform in the project platforms I used Switch but changed the output sub-directory to Switch2.

Switch2Game.ini includes

[/Script/UnrealEd.ProjectPackagingSettings]
-DirectoriesToAlwaysStageAsNonUFS=(Path=“FMOD/Desktop”)
+DirectoriesToAlwaysStageAsNonUFS=(Path=“FMOD/Switch2”)

Unfortunately upon loading I get this error:
LogFMOD: Error: C:/buildagent2/work/c1c3f17eb167c494/studio_api/src/fmod_bankmodel.cpp(256) - Failed to open file ‘../../../MyGame/Content/FMOD/Switch/MUSIC.bank’

Is the ‘Switch’ folder name hardcoded in the Fmod library or did I forget to modify a setting in FmodStudio?

Edit: to answer my own question probably the platform name “Switch” is used from this method in the plugin source FMODPlatform.cpp:

FString FMODPlatform_PlatformName()
{
return “Switch”;
}

Thanks

Looks like you’re not verified for Switch 2. Please go to the Permissions page and click the link for Switch 2. Then you’ll need to download the UE integration for Switch 2.