basic FMOD Unity question...

I’m triggering one shot playback from an onTrigger method using the following code

FMOD_StudioSystem.instance.PlayOneShot(“event:/EatCube1”, new Vector3(0,0,0));

But for some reason the sample can only be heard if my main player is in a particular area of my game plane. I’m not sure if it’s actually playing at a very low volume, of if it is playing at all. I can’t find any info on PlayOneShot() but I assume that passing Vector3(0,0,0) should trigger the sample to play back at full volume no matter where the event is triggered? I’m sure I’m making a simple mistake here. Any help is much appreciated.

My bad. I forgot to remove the default panning in my sound events. Problem solved.