Basic Looping Question

Hi everyone,

I’m totally new to FMOD, just started learning it today. A lot of it is making sense, and this is probably a super basic question. I hope I can articulate it right, as a lot of this is new terminology (or new/different uses of previously known terminology) for me.

What I’m trying to accomplish is to have my loops play through in their entirety, while using the CONDITION markers to dictate which section of automation I’m in. What’s happening instead is each audio file is only playing in the designated area of the Loop Region, like it would in a DAW like Pro Tools.

It seems that when I set the audio file to Loop Sound in the Deck, there should be a visual change that happens to the region in the area above the Deck - it should go from a waveform to a blank blue box. Maybe? I don’t know, I’m super new to this and I’m nearly positive I didn’t tick the right box somewhere along the line. Anyway, thank you all for your help! Looking forward to hearing your responses.

Here’s a video of my issue…

Thanks again,


It sounds like the tutorial you were watching must’ve been made using an older version of FMOD Studio. We made a lot of changes to how the synchronous/asynchronous behavior of instruments on the timeline was handled in FMOD Studio 1.09.00. These changes made Studio more flexible and easier to use, but also made some older tutorial video content obsolete.

Not to worry, though! All you need to do is select the instrument (blue box) whose content you want to play out the entire length of, and click on the ‘Async’ toggle button in the deck.

The “Async” button turns on “asynchronous” play mode for the instrument, which means that the instrument will no longer care which part of the blue box the timeline playback position (white line) is over. (Instruments on the timeline default to being in “synchronous” play mode, which means they do care about the exact position of the playback position.) It’ll also cause the instrument to change its appearance slightly: It’ll put a border around the waveform graphic and resize the graphic to fit inside that border, so that you can easily tell that the instrument’s asynchronous. (Prior to 1.09.00, the waveform graphic would disappear entirely, as you mention in your question.)

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Thank you for your speedy and detailed reply, Joseph!

What you’re saying is making sense - I was hoping it was just a version difference between what I was watching and what I’m working with.

I’ll try again while following your instructions when I’m back in the studio tomorrow. Looking forward to getting this going!

Asynchronous! That’s the word I was looking for. Ok this is making 1000 times more sense now.

Thank you for taking the time to lay this out for me, I know a lot more now than I did a few minutes ago and it made my night. Much appreciated!