Beat Detection

Hi Guys,

I’m wondering if anyone can help me out here. Long story short, I’m looking for a way to call a function every time a beat is detected in an event. The documentation is vague, to say the least. I have a tempo marker in my event which the documentation leads me to believe is the right direction but I have no idea how or even if I can load it into Unity. I’ve tried following tutorials such as this one but alas the code is old, not for FMOD Studio and uses functions unavailable to me.

If anyone has any ideas I’d be very glad to hear them =)