So, let’s say the player needs to hit a button right on a beat, like guitar hero for example.
Every song has a different BPM, so I assume that Unity will need to use FMOD’s BPM/TEMPO grid in some way?
What’s the best way to accomplish this? I know Unity can register markers in FMOD. Can it simply use the timeline/beats/bmp somehow? OR will I need to create a marker on every single beat? lol