[Bug] Banks in addressable are not build correclty using Unity Cloud Build

I’ve traced the problem (I’m using cloud build with game-ci)

BuildStatusWatcher.Startup() doesn’t call during cloud build, so bank stubs aren’t replaced with real assets, because event of addressables build isn’t caught properly by fmod.

I’ve tried to move this setup call from:
EditorUtils.CallStartupMethodsWhenReady()
to:
EditorUtils.Startup()
And this fix cloud build.


I don’t know how it should work but the fact:

  • unity rise build event
  • fmod editor utils hasn’t subscribed at that moment it occurs
1 Like