Hi, I am using a Unity CloudBuild to build our Unity project.
When I open the editor everything works fine,
but when I try to build the project in the CloudBuild I get several errors:
This is happening also in the headless mode while running play mode tests in from the terminal.
EDIT:
Solved. I had in my .gitignore file:
Assets/FMODStudioCache.asset
and that broke the build.
This is happening to my team for Ludum Dare 43
Everyone’s Unity client is instantly deleting the bank files from the StreamingAssets folder.
This is a slightly different issue, see this post for more info: