I am using Fmod with Unity 5. The integration has been working really well, we have been testing and using it for several months. We are now trying to use Unity cloud, where before we would run the game mostly locally in the editor and building in each of our computers. In unity cloud however, we get some errors, from missing banks.
We have tried several options already in Unity clould build, and also did a development build to try and figure out what the error might be…we do have some clues, it seems that the banks are not being properly setup to the ones in the project. We already have the setting to use “Single platform buiild”…
attaching some screenshots, maybe it triggers a hint Thank you for the support and the tool, we love it