I’ve just been hunting for a bug that’s causing an event to create audible clipping distortion on playback.
I thought it was some internal clipping going on or something along those lines, but I eventually narrowed the issue down to having the top band of an EQ on the event set to 22kHz. Bringing it down to 20kHz resolves the issue. (I was wanting to just use the mid band like a high shelf).
This bug isn’t audible in the editor. Playing back the event there sounds fine. It’s only audible when connected to Unity or in a compiled build.
Just a heads-up for the dev team and anyone else who might be getting distortion from an event with an EQ on it.