We are working on a VR project on Unreal Engine. For some reason when the game is playing we randomly start to hear clicks pops and glitches on our audio. Sometimes more, sometimes less. But it always happens. I have tried a lot of things but I cannot find a solution. Our main output is set to Stereo and we mostly use mono sources. We are going to use google resonance as our spatialization plugin. But before we go for that, I would love to solve this issue.
Maybe the issue has to do with sample rate? Or encoding settings?
We import all our sound at 48.000 Hz, 24bits. For desktop the encoding setting we use Vorbis 37%., for PS4 AT9.
Our set up: FMOD 1.10.14, 64-bits, UE 4.25
We would really appreciate your help, Thank you!