In this exemple, I would expect this event to start with this EQ dry, since “map” is the default parameter value (and the game doesn’t set any parameter).
However, the event starts with the effect wet (in game). This seams like a bug, as if the wet/dry wasn’t taken into account unless a parameter is clearly set.
Edit:
Not exactly sure what happened, but the problem is gone. Maybe just a snapshot that was activated which should have not. I let the post in case there were a real bug to investigate, which I’m not sure. I should mention I had also a seek modulator activated on the wet/mix.