Bug [resolved] Wet/dry automated doesn't follow default value

In this exemple, I would expect this event to start with this EQ dry, since “map” is the default parameter value (and the game doesn’t set any parameter).
However, the event starts with the effect wet (in game). This seams like a bug, as if the wet/dry wasn’t taken into account unless a parameter is clearly set.

Edit:
Not exactly sure what happened, but the problem is gone. Maybe just a snapshot that was activated which should have not. I let the post in case there were a real bug to investigate, which I’m not sure. I should mention I had also a seek modulator activated on the wet/mix.

I’m glad to hear you were able to get the behaviour you wanted. If you ever encounter an issue like this again, please let us know.