Hi guys,
I’ve been trying to implement a simple ‘rain’ parameter to my ambience event,
0 - rain turned down, 1 - rain turned up.
In Fmod everything works fine. In Unity, however, the parameter seems to be totally ignored.
In ‘live update’ mode when i turn the parameter to 1 nothing happens, its like the rain sound doesnt exsist when the game is running.
Any ideas?
All the banks are upto date.
Im a composer/sound design guy so i dont know the Unity side of things… i imagine thats possibly where the issue is? But dont want to bother the programmer until i know for sure its not an Fmod thing.
Unity version - 2022.3.5f1
Fmod Studio version - 2.01.11
Fmod intergration - 2.01.11
Any advice would be appreciated, thanks!