[BUG] Stereo Programmer Instruments becomes Mono after FMOD restart

Hello!

We’re on FMOD Studio version 2.02.25

Title speaks for itself, the bug is fully reproducible, use the provided project:
https://www.dropbox.com/scl/fi/a43z0h19510j2pgmnqg0x/FMOD-Programmer-Instrument-Mono-Bug.zip?rlkey=rldtqajpcjxcriwgfv1d3jg1a&dl=0

Steps to reproduce:

  1. Open and play event “Programmer Instrument”
  2. Notice it’s playing in mono
  3. Make any sort of change to the event like adding a new audio track or dragging the event
  4. Play the event, it’s now playing in Stereo
  5. Restart FMOD Studio
  6. Open and play the event again, it’s now playing in Mono

Thanks in advance for taking a look! :smile:

That is strange! After some testing, I was able to reproduce the issue. It seems to only affect programmer instruments whose placeholder is an audio table rather than a specific asset, and only affects auditioning in FMOD Studio, not in-game behavior.

I’ve added the issue to our bug tracker, so it should be fixed in an upcoming version of FMOD Studio.

In the mean time, you should be able to work around the problem by setting individual assets as your programmer instrument placeholders. Don’t worry, you’ll still be able to play any asset you want from those programmer instruments in-game; the placeholder is purely for the purposes of auditioning the instrument in FMOD Studio.

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That’s great, thanks for looking into it more than me! :smile:

I do however it does play Mono using “Live Update”, it must have as we recognized the bug in-game :flushed:

Thanks again!

Oh! Thank you for the correction. I’ll update our bug tracker accordingly.