Hello, I’m attempting to produce a build for PS5 and getting a BuildFailedException. I don’t get this error when building via the Build Settings window, but I do when built thru Unity’s BuildPipeline.
The build fails with the following:
BuildFailedException: No FMOD platform found for build target PS5.
You may need to install a platform specific integration package from https://www.fmod.com/download.
FMODUnity.EditorSettings+BuildProcessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:632)
UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass15_0.b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List1[T] oneInterfaces, System.Action
1[T] invocationOne, System.Collections.Generic.List1[T] twoInterfaces, System.Action
1[T] invocationTwo, System.Boolean exitOnFailure) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
I’m using FMOD 2.02.04 with the package for PS5 SDK 3.000. I’ve tried only re-importing the PS5 package, as well as deleting the entire FMOD plugin and re-importing both packages (base plus PS5) from scratch, but same exception occurs. No such exceptions when targeting Standalone Windows64 via BuildPipeline.
I noticed a response to an earlier post about BuildFailedExceptions mentions checking Assets/Plugins/FMOD/lib/ for the library corresponding to the target platform, though for me, all these files are under Assets/Plugins/FMOD/platforms/. Libraries for both Windows and PS5 appear in their respective folders under this platforms directory.
Thanks in advance for any help!