We’re using FMOD 2.01.10 and Unity 2020.3.0.
I’ve found that we can’t build our project if we delete the unused platforms from Plugins/FMOD/lib/. Everything continues to work without issue in the Editor, but the build process immediately exits with the error:
BuildFailedException: There is an FMOD binary missing for build target StandaloneWindows64
This is despite the fact that the Windows plugin folders are still present. Additionally, per this thread, I have ensured that the folder names have not been changed. (I in fact tried with both x64 and x86_64 to be sure.)
I am fairly sure that with the previous version of FMOD we used (2.10.07, perhaps?) we didn’t have this issue, and had deleted the unused platform plugins.