Hey Folks,
When trying to build my project I get this error:
BuildFailedException: There is an FMOD binary missing for build target StandaloneWindows64:
- Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudio.dll
Please run the FMOD/Reorganize Plugin Files menu command.FMODUnity.EditorSettings+BuildProcessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:666)
UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at <5e6ebaa7d75c4d5399dc81ecead6b43f>:0)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List1[T] oneInterfaces, System.Action
1[T] invocationOne, System.Collections.Generic.List1[T] twoInterfaces, System.Action
1[T] invocationTwo, System.Boolean exitOnFailure) (at <5e6ebaa7d75c4d5399dc81ecead6b43f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
When I run the “FMOD/Reorganize Plugin Files” it tells me theres 39 files missing, for instance: > Assets/Plugins/FMOD/platforms/uwp/lib/x86/fmodstudioL.dll is missing.
You may need to reinstall the Windows support package from https://www.fmod.com/download.
But when I reinstall the package (“fmodstudio20220.unitypackage”) theres aparently new stuff to be imported (even though i’ve reimported it several times).
Then it guides me through the process of:
- Disabling Existing Native Libraries,
- Restarting Unity
- Copy new native libraries
Which apparenty works out fine, but in the end: building still doesn’t work.
What can I do to fix this? All seemed to work before the update.