Bus not found

I am using FMOD_Studio_System_GetBus() to get the “bus:/master” bus but it is failing. I have a VCA called master, I assume this is the same thing as a BUS? Why would it be failing? This worked fine on a pervious project and as far as I can tell everything is set up the same. I am using c interface. Everything else in the game works fine, I can play sounds, etc.

Hi,

The issue may be with the name you are trying to retrieve the Master Bus with: bus:/master, if you right click the Master Bus in the Mixer and select Copy Path:


it will return bus:/. Would it be possible to test using this path? Most of our FMOD functions return FMOD_RESULT’s (FMOD Engine | Core API Reference - FMOD_RESULT) which help in debugging, it may help to add this to the GetBus() function:

FMOD::Studio::Bus* masterBus = nullptr;
FMOD_RESULT result = system->getBus("bus:/master", &masterBus);

if (result != FMOD_OK)
{
    // Do something here
}

Hope this helps!

That does solve the problem, but I don’t know why it was working in my previous game. Can you rename buses or create new buses? Is there a reason to use the bus:/ rather the vca:/? I used to have a group named master? I though groups were just for internal organization. Do they matter? Just trying to figure out why this works in the previous game.

I’m trying to call FMOD_Studio_Bus_SetPaused() when the game loose focus.