Hello, advice needed: When the player goes to ingame menu, our programmer uses the BusSetPaused function to stop all events, so that they continue after unpausing the game.
Problem: by pausing the Master bus (in our case SubMaster bus), UI sounds do not play as they are effectively paused. So player in the menu does not hear UI sounds.
If I would reroute the bus with UI sounds outside of the SubMaster, then it would mean, that volume of UI sounds would not be affected by Master and Sound effects slider in game menu and player would not have control over them. I just can’t think of a solution, any help?
We’re using UE 4.26 and Fmod 2.01.09.