So I’m having issues with an FMOD project and I’ll try to not waste any time and go through the events so the problem is easier to locate.
-Built banks and GUID’s and put them in an Unreal project’s folder (plugins folder) but the banks weren’t showing. I could see the ‘FMOD’ folder but nothing in it
-I opened an old Unreal project that had FMOD events in already. The old events and banks were there but adding in the new banks did nothing -still not showing
-I updated Unreal (as I thought it may have been a problem with the Engine’s version) and then got the newest FMOD studio and Unreal integration plugin to make sure everything was up to date
-I swapped out the FMOD folder that goes into the Engine with the new one. When I opened Unreal I got a message saying “‘FMODStudio’ plugin failed to load because ‘FMODStudioOculus’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled”
-I decided to open my FMOD project into Unity (thinking the problem was Unreal) and the banks, events, parameter etc all showed but when I pressed play (to test the level) I got an ever expanding list of errors messages, all saying ‘BusNotFoundException’. I’ll put the screenshots of the errors at the bottom
-I got the most up to date Unity integration plugin -still no changes
-I thought it might have been the FMOD project and not the engine so made a new FMOD project with one event going straight to the master bus and put it into Unity -worked perfectly!
That’s where I am now. I wish I hadn’t updated Unreal so I could see if it really was the FMOD project or if Unreal had a problem too by loading a new FMOD project in
FMOD studio and plugins - 1.08.15
Unreal - 4.13.2
Unity - 5.3.5f1
I wish I could fix this myself but I have no clue what the problem is so thought I’d ask before going to Firelight directly
Thank you for reading