So this is definitely a newbie question, but does everyone on the team working on a game need to actually download FMOD Studio? I’m having an issue with a friend where I published the changes to the Unity Collab but the sounds won’t play for him. It gives him errors:
BusNotFoundException: FMOD Studio bus not found ‘bus:/’
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825)
FMODUnity.RuntimeManager.MuteAllEvents (Boolean muted) (at Assets/Plugins/FMOD/RuntimeManager.cs:849)
FMODUnity.RuntimeManager.Update () (at Assets/Plugins/FMOD/RuntimeManager.cs:378)
I’ve given him the entire FMOD folder with the banks and .fspro file but it doesn’t seem to work. Apparently there’s still no build data.
Any helps would be great, thanks.