As the topic says, the busses for a project appear to not be loading/accessible in webGL. It works fine in the unity editor and builds for windows. All other audio works correctly. To clarify, I am mapping sliders in-game to levels of various busses to allow control of volume. The unity version is 2020.3.16f1 and the FMOD version is 2.02.04.
The project uses a coroutine/loading screen to load the banks. Playing music via an event didn’t work before I implemented this coroutine/player input system. I assumed that the problem with finding the bus would have the same solution but it appears not to make a difference. Any ideas on what to do? Or is there any particular information that I could provide to better diagnose this problem?