Bus not found / Bus model failed, but audio works in game and editor

Hi all, I have a problem with my project in Unity(6000.0.45f1), the FMOD package version is 2.03.07. The console is constantly flooded with two errors saying that there’s a problem with some FMOD Runtime utils; Bus not found, and also that the ‘busModel’ failed, but the audio that I have so far works fine, both in the editor, and in the build. I’m constantly adding new audio to the project and I’d like to know if this is a serious issue, or just to ignore it. Here are the full log messages for both errors I get in the console:

[FMOD] BusInstanceFactory::create : Bus not found, this could indicate the requested asset depends on a bus inside a bank which is not currently loaded.

UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:104)

[FMOD] create : assertion: ‘busModel’ failed

UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:104)