Bus not found / Bus model failed, but audio works in game and editor

Hi all, I have a problem with my project in Unity(6000.0.45f1), the FMOD package version is 2.03.07. The console is constantly flooded with two errors saying that there’s a problem with some FMOD Runtime utils; Bus not found, and also that the ‘busModel’ failed, but the audio that I have so far works fine, both in the editor, and in the build. I’m constantly adding new audio to the project and I’d like to know if this is a serious issue, or just to ignore it. Here are the full log messages for both errors I get in the console:

[FMOD] BusInstanceFactory::create : Bus not found, this could indicate the requested asset depends on a bus inside a bank which is not currently loaded.

UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:104)

[FMOD] create : assertion: ‘busModel’ failed

UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:104)

I’m not sure why you might be getting this log and everything still works, are you able to Enable API Error Logging in the FMOD Unity settings and see if it provides any further information?