Since iOS statically links FMOD you need to tell C# that the FMOD symbols are in the current binary.
The way we do this for Unity is replace the fmod.dll string with:
public const string dll = “__Internal”;
Since iOS statically links FMOD you need to tell C# that the FMOD symbols are in the current binary.
The way we do this for Unity is replace the fmod.dll string with:
public const string dll = “__Internal”;