Calling Set Timeline Position limitations


We have a lot of FMODAmbient Soundfiles in our Level.
I want to be able to “seek” to some points of all sound files.

But as soon as I call Set Timeline Position on more than 3 Files in a short distance it stops working and every file is either in the correct position or at the very beginning.

This forces me to build crazy workarounds like triggering 3 files - waiting - then another 3 and so forth.

Any ideas on how this could be done otherwise?


What versions are you using for UE4, FMOD Studio and the FMOD UE4 integration?

Hey Cameron, for this particular Build we are using unreal 4.16.3. And FMOD 1.09.6 or 8. FMOD Studio 1.9.

Since you mentioned versions. I started upgrading our project to 4.17 and fmod 1.10. Will report back to you later this week if the problem still persists.