@joseph I know this whole rigamarole has been awfully entangled and involves a lot of subtleties and possible paths, but you admirably recommending towards/away from certain directions has been an invaluable resource, and others who have similar scenarios, I’d imagine.
Again, VERY VERY grateful you took the time to think through the implications.
A couple of my takeaways from this:
- Generally, don’t use transceivers unless there’s not another practical/conventional way to achieve the desired routing. They will likely confuse things. Also mindful that setting things up in a clear fashion beforehand prevents “How are these things routed?” issues in the future, both for myself and communicating to others on the team about how audio works with FMOD.
- Snapshots, despite the “can’t do anything event instance-specific”, have a number of uses beyond conventional situations like “Game pauses and it blurs the music”. I also appreciate Best way to add a custom pitch LFO envelope shape that triggers randomly? - #3 by torley-gallium
As for this…
That might be the manual but clearest path to this, right now. Is there anything you know that can help automate this process? Or at least tell me, “Well you created 3 new events for the ‘Music’ group, remember to copy them to the ‘Ambience’ group.”