Can I change the playback speed of an event using a parameter in a Sequencer track?

Hello, I am new to FMOD.
I would like to change the playback speed of an event using a parameter in UE5’s Sequencer track. By “changing the playback speed,” I mean not time-stretching, but rather including a pitch shift.
I have found that in the mixer, by grouping an event with a given parameter and automating the group’s pitch macro, it is possible to change the playback speed using parameters within FMOD Studio. However, automating the pitch macro seems to require the parameter to be global.
On the other hand, it seems that parameters controllable in UE5’s Sequencer track are restricted to local parameters. (Attempting to control global parameters results in a warning: “Cannot set Global Parameter ‘…’ from an EventInstance.”) Due to this limitation, I am unable to control the playback speed of the event from the Sequencer track.
I would greatly appreciate any help or suggestions to resolve this issue. Thank you.
UE 5.4.4 / FMOD 2.03.05

Hi,

Thank you for the info.

It is possible to automate the macro on the event with a local parameter


Or using the pitch shifter effect: FMOD Engine | Effects Reference - Pitch Shifter on the master channel group of the effect.

Would it be possible to get a screen shot of you sequencer set up in your UE project?

Hello, thank you for your response.

I hadn’t realized that the pitch in the Event Macros on the master track could be used to change playback speed along with pitch shifting. By automating the pitch with a local parameter, I was able to make UE5’s sequencer output the desired sound.

Does the pitch shifter effect change the playback speed? The sound with the pitch shifter effect applied seems to have artifacts compared to the sound when the pitch in Macros is changed.

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The pitch shifer will not affect the duration of playback.