There are 3 FMOD events registered in the Unity timeline.
Each event is set to Multi Instrument and has 3 sound registered.
The three sounds are shuffle settings.
When playing a timeline, I want a way to ensure that the order of sounds selected in the first event will be played in the same order as the sounds selected in the next two events.
Could I please grab the version number of your FMOD and FMOD Unity plugin?
Unfortunately, the FMOD Engine currently doesn’t provide a way to change the randomization seed mid-game. However, there’s a similar discussion on this topic that includes a potential workaround::
Hope this helps, let me know if you have any questions.