I’m trying to get the 3D Event (in game in Unity) to start at minimum level in the centre and maximum at the extremities. Is this possible? i.e. to invert the rolloff behaviour.
If not, is there an “easy” work around?
I have tried this with automation/parameter and inverting the level, but of course the default behaviour overrides and it and either plays no sound or still gets quieter from centre to the edge. An example could be that i’m on an island (approximately circcular in shape), with a 3D event covering the whole island (and beyond) and the sea gets louder as i walk towards it i.e. as i leave the centre of the island the sea increases in level.