Silly Fmod Question

Hey guys,

I know this probably seems fairly intuitive but a thought I had while implementing 3D sounds. By nature of the way a linear or logarithmic rolloff is applied to a 3D event at runtime, does this plugin natively account for high frequency rolloffs with distance?

Id imagine maybe not to give the sound designer more flexibility in this regard, but I wasn’t sure if that was the case or not, so I thought to ask.

If not, in most regular scenarios you would be adding it via a multiband EQ added to the event manually, no?

The spatializer only attenuates volume. As you suggested, you can add a Multiband EQ and control that using the distance parameter of an event. <VidMate

issue got solved