We are trying to use Programmer Instruments for VO in a VR app, so that a large number of voiceover files can be managed outside of FMOD but run through FMOD’s engine for processing and side-chaining. Generally these VOs are non-diegetic, but there may be times when we want to spatialize them (we are using the Oculus Spatializer). Is it be possible to spatialize them without an emitter? If so, where would one put the transform.position?
Using Unity 2022.3 and FMOD 2.02.15