Strange thing happens to me after last update. I’m using FMOD units in Bolt, so I added FMOD to Bolt Assembly Options and couple types, but after update I noticed what fmod types dissapears from Bolt. I checked Unit Options and FMOD is gone. Ok… I added it back, hit play or restart Unity - and they are gone again. They just dissapears every time I hit play or restart the engine.
And at first I was thinking it’s Bolt problem, but I tried to add another things in assembly and it’s stays after restarting engine. So it happens only with FMOD. And as far as I know I can’t downgrade FMOD project version…
Error I’m getting after I press “Generate” in Bolt Unit Options:
Failed to save option ‘Bolt.LiteralOption’.
System.Runtime.Serialization.SerializationException: Serialization of ‘Bolt.Literal’ failed. —> System.OverflowException: Value was either too large or too small for an Int64.
Here’s video to illustrate the problem:
So… Maybe there’s a way to fix it?