Hi there,I try to reduce the DSP update period in unity,so i used a callback to handle it:
public override void PreInitialize(FMOD.Studio.System studioSystem, Action<FMOD.RESULT, string> reportResult)
{
studioSystem.getAdvancedSettings(out ADVANCEDSETTINGS settings);
settings.studioupdateperiod = 5;
Debug.Log(studioSystem.setAdvancedSettings(settings));
}
I changed DSP buffer size to 128 to ensure to reduce latency,but when i measured the update period using getTimelinePosition(out time),the latency still remains at 10ms.
If fmod for unity have a default minimum latency so I can’t continue to reduce it?