I am using FMOD Studio and FMOD Studio Integration 1.06.10, with Unity 5.2.
I am finding on iOS that there is some lag. It’s not terrible, but I would like to experiment with changing the buffer size to see if it can be improved.
I’ve read the documentation here: http://www.fmod.org/documentation/#content/generated/FMOD_System_SetDSPBufferSize.html
And read through many answers on this site, but I cannot figure out how and where to actually implement this. I am a self taught/not great coder, and this has defeated me. Nothing seems to work.
A simple code snippet would be a huge gift.