I am using FMOD Studio and FMOD Studio Integration 1.06.10, with Unity 5.2.
I am finding on iOS that there is some lag. It’s not terrible, but I would like to experiment with changing the buffer size to see if it can be improved.
I’ve read the documentation here: http://www.fmod.org/documentation/#content/generated/FMOD_System_SetDSPBufferSize.html
And read through many answers on this site, but I cannot figure out how and where to actually implement this. I am a self taught/not great coder, and this has defeated me. Nothing seems to work.
A simple code snippet would be a huge gift.
A safer option that may reduce latency is to move FMOD_StudioSystem to after the “Default Time” in the Script Execution Order settings.
But editing FMOD_StudioSystem.cs and inserting this after line 280
will change DSP buffer size.
Thanks for your answer but could you please tell me how to do that in FMOD Studio Unity Integration 1.07.06 ? FMOD_StudioSystem.cs doesn’t seem to be used anymore.
Assets/Plugins/FMOD/RuntimeManager.cs on line 201 add
How can I change buffersize in FMOD Studio Unity Integration 1.09.06 ? I try to set it by RuntimeManager.LowLevelSystem.setBufferSize but nothing change. it is on default values like before I mean 1024 and 4. I want to change it to 512 and 2.