Can't set probability for transition regions?

So I have a music event where I want to randomize transitions to different markers.
The way I understood to do this is that I stack several transition regions and then from bottom up I set their probability to be lower the higher up.
So if I have three transition regions their probabilities should be from bottom up: 100%, 50%, 33%.
The problem I’m having here is that I can’t change the probability of the regions.
When I try to turn the knob only the green line around the knob changes, but as soon as I navigate away from the event it resets to 100%.
Is this a bug or am I missing something here?

EDIT: I am pressing the dice button, but still no difference.

What colour is the dice button while you’re adjusting the knob?

1 Like

Got the same problem. The Dice is yellow, but the probability knob refuses to move.
version 1.10.03 on Build #93157 on Mac version 10.10.5

My probability knob starts working if I turn the Quantization interval on. Does the probability knob need to have a quantization grid in order to work?

It shouldn’t need one! This is a bug. I’ve added it to our bug tracker, and it will be fixed in an upcoming version of FMOD Studio.

This is a bug that affects transition regions that lack quantization. Transition markers and transition regions with quantization are unaffected.

This issue has been added to our bug tracker, and will be fixed in an upcoming release of FMOD Studio.

1 Like