Cbsize error when porting engine to jni library

Fmod is used as audio library on our engine, and is used at windows version of our game.
I’m trying to continue a port of it on the jni version of the engine, to replace current usage of Android audio library.
Our engine have a FileManager that handles files in both platforms and loads files into memory, in order to use zip containters on android, so I use FMOD_OPENMEMORY | FMOD_CREATESAMPLE or FMOD_OPENMEMORY | FMOD_CREATECOMPRESSEDSAMPLE | FMOD_CREATESTREAM depending the audio sample type (music or effects).

All that is ok, and managed to get it working on windows as it shoud work on android, but on Adroid I get the error:
SystemI::createSound : Info has invalid cbsize = 148. Must be set to sizeof(FMOD_CREATESOUNDEXINFO)

I debugged, and tried a lot of things, disabling some optimizations, the value 148 for cbsize is the right one for windows and works without problem.

the relevant snippet of code:

bool FMAudioSample::LoadSampleFromFileInMemory(
	AudioWeakPtr audio,
	void* pBuffer,
	const unsigned int bufferLength,
	const Audio::SAMPLE_TYPE type)
{
	try
	{
		Audio* pAudio = audio.lock().get();
		m_system = boost::any_cast<FMOD::System*>(pAudio->GetAudioContext());
	}
	catch (const boost::bad_any_cast&)
	{
		std::stringstream ss;
		ss << "FMAudioSample::LoadSampleFromFileInMemory: Invalid fmod system";
		m_logger.Log(ss.str(), Platform::FileLogger::ERROR);
		return false;
	}

	FMOD_CREATESOUNDEXINFO audioInfo;
	// Clear the structure to avoid thrash
	// it could have a constructor
	memset(&audioInfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
	
	audioInfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
	audioInfo.length = static_cast<unsigned int>(bufferLength);
	
	// Open file from memory and create uncompressed sample, doing it on the fly will cause
	// some delay.
	FMOD_MODE mode = FMOD_OPENMEMORY | FMOD_CREATESAMPLE;

	// if is streamable type, use CREATECOMPRESSEDSAMPLE and add FMOD_CREATESTREAM flag to mode
	// 'cause it is music and uncompress it in memory will use a lot of resources
	// avoids a big if to call createStream function, wich by the docs, do the same.
	// we cant use FMOD_OPENMEMORY_POINT and need to let fmod duplicate it because it allocates
	// extra bytes on the buffer on compressed files, for mixing and other stuff.
	if (FMAudioContext::IsStreamable(type))
		FMOD_MODE mode = FMOD_OPENMEMORY | FMOD_CREATECOMPRESSEDSAMPLE | FMOD_CREATESTREAM;

	const FMOD_RESULT result = m_system->createSound(static_cast<char*>(pBuffer), mode, &audioInfo, &m_sound);

	if (FMOD_ERRCHECK(result, m_logger))
		return false;

	m_logger.Log(m_fileName + " file loaded", Platform::FileLogger::INFO);
	return true;
}

Which version of FMOD are you using? Also, double check your headers and libs are from the same version. In 1.10 the exinfo struct should be 148 like you say, in 2.00 it’s 144 due to channelmask being removed.

Thank you Mathew, it was that, I updated the libs and looked for the headers to fix them, it worked, despite still having the error:
E/GS2DError: FMOD lib version doesn’t match header version.

I’m trying to find if the header is wrong somewhere else