Celeste crashes when I rebuild banks from the FMOD file

Hey guys, hope you’re all doing well.
Recently I’ve been trying to focus more on technical implementation as opposed to doing redesigns of linear footage, so I picked up a copy of Celeste along with the project file to dig through and redesign. However, whenever I go to rebuild the banks the game crashes on load. I am rebuilding the banks to the directory /Users/georgechadwick-jones/Library/Application Support/Steam/steamapps/common/Celeste/Celeste.app/Contents/Resources/Content/FMOD.
I am using FMOD version 1.10.09 and celeste version 1.2.5.0. Anyone have any ideas on where to go from here? The error log is the following:

Celeste Error Log

Ver 1.2.5.0
23/03/2023 01:33:00
System.Exception: FMOD Failed: ERR_FILE_NOTFOUND
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00071] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

23/03/2023 01:32:52
System.Runtime.Serialization.SerializationException: The input stream is not a valid binary format. The starting contents (in bytes) are: 3C-3F-78-6D-6C-20-76-65-72-73-69-6F-6E-3D-22-31-2E …
at System.Runtime.Serialization.Formatters.Binary.SerializationHeaderRecord.Read (System.Runtime.Serialization.Formatters.Binary.__BinaryParser input) [0x0004a] in :0
at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.ReadSerializationHeaderRecord () [0x00006] in :0
at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run () [0x00008] in :0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00069] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x000a2] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00000] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) [0x00000] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in :0
at Celeste.UserIO.Deserialize[T] (System.IO.Stream stream) [0x00049] in :0
at Celeste.UserIO.Load[T] (System.String path, System.Boolean backup) [0x0002e] in :0

Ver 1.2.5.0
22/03/2023 16:03:40
System.Exception: FMOD Failed: ERR_FILE_NOTFOUND
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00071] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

Ver 1.2.5.0
22/03/2023 16:02:33
System.Exception: FMOD Failed: ERR_FILE_NOTFOUND
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00071] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

Ver 1.2.5.0
22/03/2023 16:01:56
System.Exception: FMOD Failed: ERR_FILE_NOTFOUND
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00071] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

Ver 1.2.5.0
22/03/2023 15:55:23
System.Exception: FMOD Failed: ERR_FILE_NOTFOUND
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00071] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

Ver 1.2.5.0
22/03/2023 15:34:31
System.Exception: FMOD Failed: ERR_VERSION
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00031] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

Ver 1.2.5.0
22/03/2023 15:32:25
System.Exception: FMOD Failed: ERR_VERSION
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00031] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

Ver 1.2.5.0
22/03/2023 15:29:11
System.Exception: FMOD Failed: ERR_VERSION
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00019] in :0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x0002f] in :0
at Celeste.GameLoader.LoadThread () [0x00031] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00002] in :0

22/03/2023 15:11:18
System.Runtime.Serialization.SerializationException: The input stream is not a valid binary format. The starting contents (in bytes) are: 3C-3F-78-6D-6C-20-76-65-72-73-69-6F-6E-3D-22-31-2E …
at System.Runtime.Serialization.Formatters.Binary.SerializationHeaderRecord.Read (System.Runtime.Serialization.Formatters.Binary.__BinaryParser input) [0x0004a] in :0
at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.ReadSerializationHeaderRecord () [0x00006] in :0
at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run () [0x00008] in :0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00069] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x000a2] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00000] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) [0x00000] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in :0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in :0
at Celeste.UserIO.Deserialize[T] (System.IO.Stream stream) [0x00049] in :0
at Celeste.UserIO.Load[T] (System.String path, System.Boolean backup) [0x0002e] in :0

Hi,

Did you make any changes to the project before rebuilding the banks?