Hi,
I am new to FMOD, and I’m willing to use the Live Update to give an in-depth look at the cool sound design in this awesome game
I am running the Epic Games Store version of the game (and I guess that’s the problem in fact, but I don’t know what I can do with it), and I followed the Celeste Getting Started Guide step by step.
Everything works fine until I run the game. The first screen (Matt Makes Games) appears, freezes instantly, the game crashes and I’m back to desktop. Notepad opens and gives me that error :
Ver 1.3.0.0
12/09/2019 17:53:55
System.Exception: FMOD Failed: ERR_VERSION
à Celeste.Audio.CheckFmod(RESULT result) dans C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:ligne 108
à Celeste.Audio.Banks.Load(String name, Boolean loadStrings) dans C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:ligne 675
à Celeste.GameLoader.LoadThread() dans C:\Projects\C#\Celeste\Celeste\Celeste\Scenes\GameLoader.cs:ligne 64
à Celeste.RunThread.RunThreadWithLogging(Action method) dans C:\Projects\C#\Celeste\Celeste\Celeste\Static\RunThread.cs:ligne 33
Hello!
Yesterday I tried the same and I got the same error. If you keep the original Desktop folder and build the banks through the project you get from here and compare the two results, you will notice differences both in number and in naming convention between the default banks and the ones you build through the FMOD project downloaded from here. To be more specific, 2 default banks have the word “DLC” in it, which is never mentioned in the banks from the FMOD learning project. Also, the default banks have 1 more bank (probably a DLC one).
Now, to be fair, I’m a complete noob and I started studying FMOD daily this very week (which also entails that all my software must be the latest) and that’s just what I assumed and I hope this information helps! The best would be if I was totally wrong and there is still a way to make it work
On the other hand, if if turns out that I was right, I believe FMOD should consider editing the Celeste learning page in order to avoid confusion.
Thanks!
Theobaldus
ps: I still have to try that specific version of FMOD and I will. I’ll come back with news!
Ok I have tried building the banks with FMOD 1.10.10 and it gives me the same error message at launch with the latest build. I am attaching the error log and a screenshot showing the discrepancies between the folders. HOWEVER… the solution is to build the banks and then add the 2 DLC banks from the default folder to the new one! If you respect these steps, the game will work and FMOD will connect!
You might consider adding the DLC banks step in the learning page !
Ver 1.4.0.0
7/2/2024 12:22:39 PM
System.Exception: FMOD Failed: ERR_NOTREADY
at Celeste.Audio.CheckFmod (FMOD.RESULT result) [0x00013] in <4a26f9ded6704c87a2f47e66d2d85163>:0
at Celeste.Audio+Banks.Load (System.String name, System.Boolean loadStrings) [0x00055] in <4a26f9ded6704c87a2f47e66d2d85163>:0
at Celeste.GameLoader.LoadThread () [0x00011] in <4a26f9ded6704c87a2f47e66d2d85163>:0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in <4a26f9ded6704c87a2f47e66d2d85163>:0
That happens even with the original bank files before rebuilding them in FMOD studio.
The ERR_NOTREADY indicates that there’s likely an issue with the banks, but unfortunately I haven’t been able to reproduce this issue with a fresh install of Celeste on either EGS or Steam.
Please ensure that the banks are in the correct location in your Celeste install directory at ./Content/FMOD/Desktop, and that you disable or uninstall any mods if you have any installed. Failing that, I would recommend verifying your installation, and/or uninstalling and reinstalling, and seeing whether the issue persists.
While I still haven’t managed to solve the problem on Mac (I am using an M1 Macbook Pro) yet unfortunately, it works perfectly on Windows.
Maybe the issue has to do with either the game or the older FMOD version clashing with the ARM system of the M1?
Just to clarify since this thread is somewhat old, are you specifically using the EGS version of the game? I haven’t been able to reproduce the issue on an M1 Mac using the Steam version.
Ohh! Sorry, I should’ve mentioned that - I’m using the Steam version of the game.
After wiping both the games’ save + steam install, deleting the FMOD project and re-downloading everything, it works now!
The only thing I did differently this time was save the FMOD project in a different location: before I had it in a folder that was synced with Dropbox, now I saved it in my Documents folder, which is not syncronized with any cloud service. Not sure if that made a significant difference, but it works now!
Thanks for your patience and support.
Users have reported issues with projects that are synced to the cloud before, so that would be the most likely culprit. Regardless, happy to hear it’s all working now.