I’m working on a shooter right now and want to add some bullet impact sounds based on the material the player is shooting at. The different materials should be changed by a parameter. The shooting is done via line trace. This is what I got so far:
Everything is working fine except the fact, that the sounds are played back at the player’s location, as the FMOD audio component is attached to the player. So I tried to change the location of the sound using this:
Now the sounds are located at the impact point of the line trace, but the parameter change is not working, as the “Play Event Attached” node is a one shot sound, that doesn’t take parameter changes into account.
Is there a way to change the location of a sound AND manipulate it with a parameter?