Hello again everyone,
So I have 2 loops in FMOD determined by a parameter which is either 1 or 0.
I would like the music to change at a certain location in the game.
I have created a blueprint with the fmodaudio component, I’ve set fmodaudio as the target and the event actor begin overlap node but not too sure where to go from here.
My plan was to have the begin overlap node send a ‘1’ value out to the value input of the fmodaudio component but I haven’t figure out how to do that yet.